![]() Daz controls are much more intuitive and provide ways of animating any mesh that are superior to many 3D environments. But, once you create any kind of animated mesh in Poser, (and you find Poser’s animation controls lacking), you can export these as Poser files which can be read, (and translated), by Daz Studio - a fantastic 3D animation environment. It is quite different and the way a character is manipulated is quite different and a little touchy. Poser also has a very simple non-linear animation system that works quite well.Īctually, Poser’s joint rigging system is very very good and controllable. obj mesh, whether it be anthropomorphic or not, or just a prop or anything - and then RIGGED WITH BONES for animation within Poser, itself. This is how it got its “trite” “trivial” “cliche” and “non-professional” descriptions and criticisms.īut, from the very beginning, I think, it has been able to import any. There has always been so much disinformation about what Poser is and what it does.Ĭertainly it has been used primarily to pose and animate human figures, (pre-made ones, at that).
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